GEAR
| Year | 2024 |
|---|---|
| Designer | Takashi Saito |
| Publisher | BrainBrainGames |
| Players | 2–5 players |
| Playing time | 約10 min |
| Mechanics | Trick Taking, Auction |
A trick-taking game where almost every hand is face up. The deck is 40 cards: two suits, 1 to 10, two copies each. Of your eight cards, only two are hidden. The other six are visible to everyone. But those six are not dealt. At the start they are bought in an auction where you pay victory points, in a push-out style auction. Judging a hand's worth without overpaying is the first test. Open cards must follow suit, so a strong card can be forced out of your hand. The two hidden cards become your free trumps. Pairs of the same rank can be led together and count as two tricks. One point per trick, with a bonus on the last. Everything is visible, and it still cannot be read. That strangeness is the core.