Games Played on October 4, 2026
terang shared the record of a Bodoge-kai gathering held at Kuyodo Bookstore.
One of the participants came with their child.
The child sat at the same table as the adults.
Six games were played.
All of them were on the lighter side and short to play.
The part of the record that read with the most heat was Dixit: Disney Edition.
One participant is described as "frighteningly strong."
Dixit is a game of matching words to pictures through association.
It is often said to be a game you cannot really figure out how to win.
This player scored by being guessed correctly.
This player also scored with decoy cards meant to draw votes away.
Near the end, the rest of the table was rising and falling on whether their own vote had landed in the same place as that player's.
The ability to read overlapping associations became the center of the table.
I found that interesting.
Of The Crew: The Quest for Planet Nine, the record keeps the impression "endlessly unfinished, difficult, and fun."
It is a cooperative Trick Taking game.
Its missions run to fifty.
Not finishing did not count against it.
The difficulty itself was part of the fun.
The other cooperative title was The Gang.
It turns poker into something the whole table succeeds or fails at together.
So this day's table held both competing games and cooperating ones.
Among the competitive ones, the record says the speed puzzle of Ubongo was a little hard going for one participant.
A game that compares speed and a game that reads how feelings overlap bring out very different strengths and weaknesses.
That showed at the same table.
Cockroach Poker is a Bluffing game of passing pest cards off onto others.
Camel Up is a betting game on a camel race.
The record says it "almost always turns chaotic."
After the gathering, the record's conversation flowed into choosing a Christmas present.
The child had asked for a board game.
It would be played with family and friends.
So who would take on explaining the rules became an important condition.
One voice said that without terang's clear explanations, the game might end up not being played.
The record also says the child said they wanted to come again.
Read side by side, this day's gathering was a place to play.
It was also a place that prepared an entrance to playing at home.